> peer e You peer east: This is wizards only area. No mortal can enter this room. East is monster exp tune room. North is your workroom. South is the item conversion room and down the guild portal room. Obvious exits are: n, e, s, w, u, d, event, post, project, church, cs, stats, monsters, www, ranks, area_server, carts and nav. > exits Obvious exits are: west : Adventurers' guild east : Wizard guild up : Data room (w,e,u,d) down : Data room (w,e,u,d) > w This is the adventurers' guild. Adventurers come here to tell stories about their quests and to listen to stories from other adventurers. Through the doorway leading south you can see all sorts of training taking place. In the east is a doorway to a rather empty room. A winding staircase leads up through the ceiling. There is something written on the wall: Your power increases faster the less mortals there are. Iron gate (open) leads north. Obvious exits are: s, e, u, d, w and n. A green poker machine A blue poker machine A red poker machine (played by Spann) The last mystical Navigator stands here > peer d You peer down: This room controls the mundane functions for all events. Use 'start' or 'end' to effect events. 'info' will show a listing of events and some details. 'info ' will give specific details on an event. If the event is running, 'status ' to see runtime details. You can 'sign [on/off]' to see the event messages remotely. 'logs' is a shortcut for 'log EVENTS'. 'info archwiz' for advanced commands. Obvious exit is: up.